Hywall
Hywall is a tool for generating inspiring colour palettes from images in Houdini.
Technical Art + Spatial Algorithms — Hakeem Adam
Hywall is a tool for generating inspiring colour palettes from images in Houdini.
FastF1 data → binary format → Houdini visualization.
Houdini project launcher with SQLite database, categories, search. Built with Godot + Python.
Euclidean sequencers with free play interface. Godot + Pure Data via Libpd.
Collaborative Game Jam, responsible for procedural audio
3D scans to oil painting style. Copernicus COPs for color quantization + edge detection.
Interactive L-system generator with animation modes. Raylib + ImGui.
Graham scan convex hull for 2D point clouds. HDK node with viewport update handling.
Visvalingam-Whyatt simplification using cumulative triangle area. Includes VEX comparison.
Procedural grid generation with multi-function interface. Custom Houdini data types.
HDK starter template — adds float attributes to points. CMake build setup reference.
Parameter assignment patterns in HDK. Interface options for common Houdini params.
Bridson's algorithm for blue noise point distribution with controllable density.
Iterative point relaxation using Voronoi centroids for even spatial distribution.
Wave function collapse for biome simulation. Relational data models as 2D images + CSV.
UV packing for asset placement. Relational CSV tables drive categorized instancing.
Procedural mosque generator. Revolved curves for organic forms, instanced decals.
Biome-based environment tool. Input curve defines space, instances all related assets.
Hard surface tool with VEX. Groups-based modeling, decal instancing patterns.
Cross-section curve revolved to form. Houdini HDA with plant placement.
In-editor procedural signposts. Dynamic mesh joining with variation parameters.